Lost In Paracosm is a story game about the worlds kids create in their imagination. The game features many different zones and themes all based on adventures a child may go on in their mind. Such as a massive space battle or the rolling hills of a Wild Western town. Lost In Paracosm is an IP of The Devhouse Agency.
On this project, I worked on Lighting, Optimization, Sequencing, Cinemachine Cameras, Shader application, Scene Propout and Design, and minor Systems Development.
As far as built systems, I built out the progression gate before entering the forest, the start screen functionality, the soccer ball goal trigger, a lighting manager for day/ night cycles, and an object rotation script to simulate a 0 gravity look.
All work above is from my time on the project during its publisher pitch demo phase.
Contributors:
Project Manager - Livia Ramirez
Project Manager - Jasmine Shannon
Lead Programmer - Justin Rivera
Lead Designer - Christian Black
Lead Artist, Technical Artist - Devyn Cole
Unity Developer - Shae Gerlach
Unity Developer - Mikey Benavides
Unity Developer - Andrew Sylvester
Unity Developer - Bill Dang
Unity Developer - Richard Gung
Unity Developer - Trevor Thacker
Character Artist - Zackariah Shaikh
Character Artist - Dylan Elkins
UI Artist - Jessica Lin
QA - Sheridan Green