Liam Gilmore
Liam Gilmore
Technical Artist / Software Developer
Dallas, United States

Summary

I am a Technical Artist and Game Developer with 3 years of experience in the games industry. Most recently I worked at The Devhouse Agency where I concepted, designed, and developed experiences for players to immerse themselves in. My favorite aspects of my work are Scene Lighting, Level Design, and creating striking visual effects through code, sequencing, and shaders!

Currently pursuing a BS in Computer Graphics and Game Design with my sights set on the Graphics Programmer path.

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Skills

LightingLevel DesignShadersC#VerseGame DevelopmentMotion Capture3D Animation2D Animation

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
UEFN
UEFN
Fortnite Creative
Fortnite Creative
Visual Studio
Visual Studio
C#
C#
Java
Java
babylon.js
babylon.js
WebGL
WebGL
Source Control
Source Control
Figma
Figma
Jira
Jira
Confluence
Confluence
Blender
Blender
Aseprite
Aseprite
GIMP
GIMP
Photoshop
Photoshop
Illustrator
Illustrator
Source Filmmaker
Source Filmmaker

Experience

  • Game Developer at The Devhouse Agency
    Dallas, US
    April 2021 - November 2022

  • Jr. Technical Artist at The Devhouse Agency
    Dallas
    November 2022 - October 2023