Liam Gilmore
Liam Gilmore
Technical Artist / Software Developer
Fort Worth, United States

Summary

I am a Technical Artist and Game Developer with 3 years of experience in the games industry. Most recently I worked at The Devhouse Agency where I concepted, designed, and developed experiences for players to immerse themselves in. My favorite aspects of my work are scene lighting, level design, and creating striking visual effects through code, sequencing, and shaders!

Currently pursuing a BS in Creative Computing at SMU

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Skills

Game DevelopmentGame DesignC#LightingShadersMotion CaptureRigging3D AnimationVerse

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
UEFN
UEFN
Fortnite Creative
Fortnite Creative
Visual Studio
Visual Studio
WebGL
WebGL
Java
Java
babylon.js
babylon.js
Blender
Blender
Aseprite
Aseprite
Source Filmmaker
Source Filmmaker
Mixamo
Mixamo
Lightroom
Lightroom
Photoshop
Photoshop
Illustrator
Illustrator
GIMP
GIMP
Figma
Figma
Jira
Jira
Confluence
Confluence
Source Control
Source Control

Experience

  • Game Developer at The Devhouse Agency
    Dallas, US
    April 2021 - November 2022

  • Technical Artist at The Devhouse Agency
    Dallas, US
    November 2022 - October 2023