Liam Gilmore
Technical Artist / Software Developer
Fort Worth, United States
Summary
I am a Technical Artist and Game Developer with 3 years of experience in the games industry. Most recently I worked at The Devhouse Agency where I concepted, designed, and developed experiences for players to immerse themselves in. My favorite aspects of my work are scene lighting, level design, and creating striking visual effects through code, sequencing, and shaders.
Currently pursuing a BS in Computer Science with a focus on real-time interactive simulation at DigiPen
Skills
Game DevelopmentGame DesignLightingShadersMotion CaptureRigging3D AnimationVerseC++C#Javascript
Software proficiency

Unity

Unreal Engine

UEFN

Fortnite Creative

Visual Studio

WebGL

Java

babylon.js

Blender

Aseprite

Source Filmmaker

Mixamo

Lightroom

Photoshop

Illustrator

GIMP

Figma

Jira

Confluence

Source Control
Experience
Game Developer at The Devhouse Agency
Dallas, US
April 2021 - November 2022
Technical Artist at The Devhouse Agency
Dallas, US
November 2022 - October 2023